1 of them you get from the mystery box, If you don't have any treasure left for any of the areas, maybe try to see if both of them are in mystery boxes.
SethbotStar
Recent community posts
I noticed a bit of a visual bug in the current public release, it looks like the arch in the dark world is overlapped onto itself.
Something that might've been an interesting easter egg is if the arches were in the same relative position if you put the maps on top of each other.
Also, in the future, it would be nice to have the game upscale in a way that doesn't make the pixel art look fuzzy (I forget the term.)
After completing the current public version, I started assembling a large map of the game's world, and I noticed that the dark world's trees align perfectly with the fairy tree area, as does the shape of the mountain, and the mountain of the northeastern section also aligns fairly well.
I just thought that was interesting, I honestly did not expect it to align to anything.
Did you ever get any feedback, I haven't really played the game or remember hearing about it, but it was in my feed. Hope it goes well. Maybe if you don't get enough feedback, branch out to something entirely new.
EDIT: Oh, you made TOTEM, that's how this got in my feed. Seems like you already did branch out to something entirely new. Maybe another Sci-Fi/Fantasy puzzle game in the future. From what little I've seen you seem to want to make something big besides TOTEM. Hope you are still getting some things you want to try to make.
I think a few of these would be good, like hair length and main menu. I also think maybe some sort of hint system might be nice for certain items. Maybe in the future a replacement of the 'talk' dialog with L.E.M. i believe, with an option to get some more dialog about certain items. Kind of like what's going on in the cockpit, but more interactive.
Grab the fish bowl
Go to the cockpit through the open doors
Grab the drink
Seduce the drink, to 'suck' it down, ha ha ha, get it, it took me far too long to figure this out, I had to read a comment on the update post. If i had to guess this is probably where people are getting stuck.
Put the fish in the cup.
Empty the now fishless fish bowl in the sink to acquire your helmet.
Open the fridge and microwave what's inside to be able to use to open the lever.
The key to the airlock is beside the airlock, grab it and open the airlock.
You can now go outside of the ship, but that doesn't do much with what you have right now. Get other things by just like interacting with shit.
Differences from prior walk-through, that I've noticed: The panel is outside now, there are no wires, that purpose is fulfilled by something part of the panel now, and if you open up the Toy you get batteries that you can charge.
Yeah, same here, I'm trying to figure out where to put the damn goldfish. Part of my current assumption is that you need to get outside but I thusly have been incapable. I have no idea what the game wants me to do here.
Btw, kinda funny thing you can do, you can keep unlocking the drawer and keep "obtaining" the useless space knife.
EDIT: It's really stupid, but seduce the cup. That's how you get them to 'suck' it down. What a non-trivial amount of effort all because of a pun.